Easy? No. No user-interface tools are provided for this. But, it's certainly not impossible. You just have to edit a bit of code.
<<Note. You are strongly advised to read the introductory chapters of the Programmer's Guide portion of the documentation before doing anything at the code level. Also, to make a backup of your application before touching the code.>>
There are three parts to a type definition:
- The TypeName.SRC file.
- The sub-folder, ChildTags\TypeName
- The declaration in the [POINTS section of AppRoot.SRC.
Your safer route is to copy all three to make a NewTypeName version of each. This way, you won't need to search out everything else (such as widgets) that are coded to use TypeName. Remember to Import File Changes in the VAM. And note that if you edit a tag's TypeName.SRC file, it immediately starts to count against your license. This is necessary to ensure that you can't side-step the license limit by adding I/O features to a new type.
Or, you could learn to like whatever name you used in the first place.
Easy? No. No user-interface tools are provided for this. But, it's certainly not impossible. You just have to edit a bit of code.
<<Note. You are _strongly_ advised to read the introductory chapters of the Programmer's Guide portion of the documentation before doing anything at the code level. Also, to make a backup of your application before touching the code.>>
There are three parts to a type definition:
- The TypeName.SRC file.
- The sub-folder, ChildTags\TypeName
- The declaration in the [POINTS section of AppRoot.SRC.
Your safer route is to copy all three to make a NewTypeName version of each. This way, you won't need to search out everything else (such as widgets) that are coded to use TypeName. Remember to Import File Changes in the VAM. And note that if you edit a tag's TypeName.SRC file, it immediately starts to count against your license. This is necessary to ensure that you can't side-step the license limit by adding I/O features to a new type.
Or, you could learn to like whatever name you used in the first place. :)